Experiences & Installations in Virtual Reality, Mixed Realty
An interactive experience to understand how small the nano-sclae is.
An experience for the teporary exhibition "Technorevolution"
of the CosmoCaixa Science Museums of Barceona and Madrid
01.09.2011 25.10.2010 (Exhibition, Barcelona 04.2012 - 04.2013
/ Madrid 04.2013 - 04.2014)
project is allows users to enter smaller and smaller scales in factors
of ten and discover objects that may be found at each level as they
are miniaturized. They interact through a multi-touch control table
and are immersed by a large floor projection.
Method for the Control and Regulation of Physical Activity of Children
through a Novel Platform for Full-body Interactive Experiences called
the Interactive Slide
Funded by the Spanish Ministry of Science and Innovation
project is in collaboration with research groups of the National
Institute for Physical Education of Catalonia. Its goals are to
find and validate a robust method to detect and control the amount
of physical activity that children do in an exergame platform, especifically
in the Interactive Slide.
Design for Educational Experiences on Palaeontology
For the Catalan
Institute of Palaeontology - Miquel Crusafont Space
provided expert advice on interaction design for the redesign of the
Miquel Crusafont Space of the Palaeontological Institute of Catalonia
in Sabadell, Catalonia, Spain. The new
design provides the opportunity to the user of becoming a palaeontologist
and explore all the steps of: discovery, classification, documentation
and dissemination, of a palaeontological process. I especially provided
advice in the design of an experience that allows users to reconstruct
a prehistoric animal from its bones to a "living" 3D creature.
A new experience for the Interactive
this new experience we analyse the correlation between Physical Activity
and Interaction Tempo (the rate at which the events flow within the
experience). This correlation should eventually allow us to control
and adapt to the amount of physical activity of children. This will
allow us to produce a publich health tool.
Learning Experience on Nanotechnology
Interactive installation for a touring exhibition
on a trailer for the Fundació la Caixa: Technorevolution
is an interactive experience on a multi-touch screen to help children
leanr that nanotechnology can help optimise the cure of cancer by
making the medicine act only on the tumour and reduce colateral effects.
vs Third-Person Interaction Paradigm
Analyzing the adequacy of interaction paradigms in
vision-based Virtual Reality experiences
interactive, unencumbered, full-body, 2D, vision-based virtual environments
(heirs of the seminal Videoplace by Myron Krueger), there are two
possible interaction paradigms: first-person and third-person. Up
until now, these two paradigms had not been compared or objectively
analyzed in such systems.
Integrated System for Full-body Interaction Generated
in Real-time & Music Therapy for People with Disabilities such
01.03.2008 30.09.2008 / 01.11.2010 15.07.2011
of the MEDIATE project that coordinates the interaction design with
visual stimuli conceived for MEDIATE with the music therapy strategies
of the Fundació Teknikhós.
New experience for the Interactive Slide
attempt to understand the potential relationship between Physical
Activity and Interaction Tempo (the rate at which the events flow
within the experience).
Centre d'Interpretació de les Pintures Rupèstres
multiuser Virtual Heritage interactive installation on a large format
touch screen (240x180cm) that allows children (and adults) to learn
about the hunting strategies used by the characters depicted in the
cave paintings of Ulldecona (Catalonia, Spain).
information system for the Aizpita Museum
multiuser Virtual Heritage interactive installation on a large format
touch screen (240x180cm) comprised of two parts: (a) a game inside
an iron ore mine where users virtually trnsform iron ore into forged
and smelted tools (b) an information system on the mining area of
Aizpea a Zerain, Basque Country.
multiuser interactive slide for children. This flexible infrastructure
is an computer-augmented version of a slide for children that may
enhance playground activity, as well as address current health issues
in European children related to sedentarism such as: obesity, growth
interactive multiuser installation for Cosmocaixa (Barcelona Science
Museum) for children 14 to 18 years old where they explore and experience
how science and knowledge is structured.
with Virtual Water
full-body, interactive experiences with virtual water for the exhibition
at the Visitor Centre of the Expo2008 in Zaragoza.
Games (web site / video)
Games" is an interactive and refreshing installation for the youngest
visitors, and their families, of the "Forum of Cultures, Barcelona
2004". One only needs to find friends to form a ring, spin together
around one of the interactive fountains and discover the Water Games!
A Multisensory Environment Design for an Interface between Autistic
and Typical Expressiveness
MEDIATE is a multisensorial interactive environment for children in
the autistic spectrum. Through visual, sound and tactile interaction,
this environment hopes to bring the opportunity to the children to
express and have fun, both through the action of their bodies and
through some physical elements which are touch sensitive. MEDIATE
will provide the children the opportunity to create a world with sensations,
shapes, colours and sounds of their own.
"Desplašaments" (Displacements) is a virtual reality installation
that explores the relation of an individual with an environment where
the visual and sound elements, generated in real time present open
and emminently abstract situations related to the notion of boudary
or frontier in the widest sense.
Ball del Fanalet or Lightpools
This experience is one of the first multi-user installation that uses
Virtual Reality technology. An important component of the work is
the exploration of the social possibilities of this medium.
The Virtual Tower of Babel
Babble is a Virtual Reality experience which takes advantage of the
new technological channels to revive the debate around the babelic
myth. Babble is a Ceremony of Confusion. The user becomes transient
of the Virtual Tower of Babel.
MACBA On line was the first platform for experimental production of
net art in Spain, realised during 1996, as a result of the collaboration
between MACBA (Museu d'Art Contemporani de Barcelona) and Universitat
Topophonia: Terrestrial Music is an interactive installation in which
the spectator can manipulate the cartographic data of the mountain
of Montserrat. This information is presented visually as a projection
of synthetic images generated in real time, through which one may
navigate. The user can then discover a sonorous representation of
Demo, of Galeria Virtual
The interactive-immersive demonstration of GALERIA VIRTUAL is a virtual
reality experience, which allows the person (user-spectator) to assume
the differences found between the possibilities of art production
and prception in our known reality and those that appear in GALERIA